Accessibility
Last updated 2026-08-10.
Every game on Antics is built to this standard from its first interface commit, not bolted on afterward:
- Completable start to finish with a keyboard alone, no pointer required.
- Screen reader support: moves, invalid actions, and round or game transitions are announced as they happen.
- Visible focus on every interactive element, and focus returns sensibly when a dialog closes.
- Text and numerals meet or exceed WCAG contrast minimums, checked in both light and dark themes — never just assumed.
prefers-reduced-motionis honored: transitions shrink to near-nothing and effects like particles are removed entirely, not just slowed down.- Usable at 200% text zoom, and at a 320px-wide viewport, with no horizontal scrolling.
- Touch targets are at least 44×44px with clear separation, for anyone using a touchscreen.
Known limits
We aim for every title to clear the bar above. Where a specific game falls short of any item — an arcade title with a mechanic that's inherently timing-based, for instance — that's noted on the game's own page rather than papered over here.
Tell us
If something doesn't work for you, we want to know. Email hello@anticsgames.com with the game and what happened, and we'll look at it.